Summon a 60-EP Minion within Range 1, facing away from this Unit.
This Minion has 2 MP and 0 Stacks of Explosion.
During each of its Turns, the Minion will automatically spend all its MP to move in its spawned direction. For each Hex moved, add 1 Explosion Stack (capped at 5).
The Minion explodes upon the first occupied Hex it tries to enter, dealing 20 AoE Damage per Explosion Stack to all Obstacles, Objects, and Units within Radius 2. This explosion's Radius ignores Line of Sight.
If the Minion reaches 0 EP, it is destroyed without exploding.