Pull a group of targets towards a Hex, magnetizing them and damaging them for 14% of their Max EP.
AOe attack
arena effect
encrypted
lobbed attack
melee attack
Ranged attack
shield
special tactics
status effect
Summon
Weapon
Magnetic Vortex
Pull a group of targets towards a Hex, magnetizing them and damaging them for 14% of their Max EP.
cost:
up to
60
energy points (EP)
Movement Points (MP)
casting Range:
0
—
—
2
Self cast
Hexes
Damage:
0
Rarity:
Rare
cost:
up to
60
energy points (EP)
Movement Points (MP)
casting Range:
0
—
—
2
Self cast
Hexes
Damage:
0
Rarity:
Rare
Game Mechanics
Target a Hex within Range 2, Line of Sight, and on the same Elevation as this Unit.
Draw all Enemy Units within Radius 2 towards that Hex. The Enemy Unit closest to the Target Hex will be pulled into it first.
Deal AoE Damage equal to 14% of each Enemy Unit’s Max EP (capped at 45) to them. All afflicted Targets suffer a -20% Evade Debuff for 1 Round.
Lore
The Archon’s gravitomagnetic waves swept across the charging brigade. Any Specters caught in the swath were levitated high, then flung at great velocity - slamming into each other with a sickening crunch.