Charge at a Target within a Range 4 Line, knocking them back, and occupying their original Hex. If they are an Enemy Target, deal them 20 AoE Damage.
If the Target is knocked back into a Hex occupied by any Units, push those Units back 1 Hex each in a Line.
If an Enemy Target cannot be knocked back due to a Structure, Obstacle, or Arena Edge, add +100% Damage.