AOe attack
arena effect
encrypted
lobbed attack
melee attack
Ranged attack
shield
special tactics
status effect
Summon
Weapon

Execution Orders

Target an enemy Hero for execution. Using Melee and Ranged Ops against it grants this unit various buffs.

AOe attack
arena effect
encrypted
lobbed attack
melee attack
Ranged attack
shield
special tactics
status effect
Summon
Weapon

Execution Orders

Target an enemy Hero for execution. Using Melee and Ranged Ops against it grants this unit various buffs.

Movement IconEnergy Icon
cost:
up to
40
energy points (EP)
Movement Points (MP)
Range icon
casting Range:
1
3
Self cast
Hexes
Damage Icon
Damage:
0
Range Icon
Rarity:
Elite
Movement IconEnergy Icon
cost:
up to
40
energy points (EP)
Movement Points (MP)
Range icon
casting Range:
1
3
Self cast
Hexes
Damage Icon
Damage:
0
Range Icon
Rarity:
Elite

Game Mechanics

Afflict an Enemy Hero within Range 4 with the Hunted State.

This Unit starts with 0 Executioner Stacks and can increase their Stacks once per Turn by using a Melee or Ranged Op against a Target with the Hunted State. Each Turn, the first use of a Melee or Ranged Op against Hunted Targets deals them +5 Damage per Executioner Stack.

  • With 1 Executioner Stack, this Unit gains a permanent +1 MP Regen Buff.
  • With 3 Stacks, this Unit gains a permanent +20% Accuracy Buff.
  • With 5 Stacks, this Unit gains permanent immunity to the Malfunctioned Debuff.
  • With 7 Stacks, this Unit gains a permanent +20% Damage Buff.

If this Unit KO's its Hunted Target, it restores 10 EP per Executioner Stack.

Lore

One by one, the bedraggled soldiers fell, unable to shake their obsessed pursuer, whose vacuous eyes blazed with a mandate known only by its commander.