Place a secret Trap on a Target Hextile that prevents the Unit from moving to a new Hextile.
AOe attack
arena effect
encrypted
lobbed attack
melee attack
Ranged attack
shield
special tactics
status effect
Summon
Weapon
Binding Snare
Place a secret Trap on a Target Hextile that prevents the Unit from moving to a new Hextile.
cost:
up to
0
energy points (EP)
Movement Points (MP)
casting Range:
1
—
—
2
Self cast
Hexes
Damage:
0
Rarity:
Common
cost:
up to
0
energy points (EP)
Movement Points (MP)
casting Range:
1
—
—
2
Self cast
Hexes
Damage:
0
Rarity:
Common
Game Mechanics
Secretly place this Encrypted Trap on an unoccupied Hex within Range 2.
When moved onto by an Enemy Unit, afflict it with the Malfunctioned State for 1 Round.
Lore
“The Reavers are adept at stalking their prey. If one finds your footprints, it already knows how many footsteps you’ve got left before it catches you. Watch your backs, cover your tracks, Recruits!” - Worldforger Hal Slade, excerpt from StarCorps Report: Lunar War II